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VPP
0.7
A high-level modern C++ API for Vulkan
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Shader (GPU-side) data type for boolean values. More...
#include <vppLangScalarTypes.hpp>
Public Member Functions | |
Bool (bool value) | |
Construct a r-value from specified C++ value. More... | |
Bool | operator|| (const Bool &rhs) const |
Standard logical or operator. | |
Bool | operator && (const Bool &rhs) const |
Standard logical and operator. | |
Bool | operator! () const |
Standard logical not operator. | |
Bool | operator== (const Bool &rhs) const |
Standard comparison operator (true if equal). | |
Bool | operator!= (const Bool &rhs) const |
Standard comparison operator (true if not equal). | |
Shader (GPU-side) data type for boolean values.
Use this type inside shader code as a counterpart of CPU-side bool type.
This is a r-value type. You must initialize it with value, either CPU-side one (an explicit constant), or an expression computed on GPU side. The value can not be changed.
For mutable variable type, see VBool. Beware that mutable variables can degrade performance on GPU, therefore Bool is preferable, unless you really want a mutable variable.
vpp::Bool::Bool | ( | bool | value | ) |
Construct a r-value from specified C++ value.
The source value can be either a constant, or a parameter passed to shader specific for that shader. The constructor is called once when compiling the pipeline.