VPP  0.7
A high-level modern C++ API for Vulkan
vppShaderDataBlock.hpp
1 /*
2  Copyright 2016-2018 SOFT-ERG, Przemek Kuczmierczyk (www.softerg.com)
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26 
27 // -----------------------------------------------------------------------------
28 namespace vpp {
29 // -----------------------------------------------------------------------------
30 
130 {
131 public:
133  ShaderDataBlock();
134 
142  ShaderDataBlock ( const PipelineLayoutBase& hLayout );
143 
145  VkDescriptorSet getDescriptorSet ( std::uint32_t iSet ) const;
146 
148  const Device& device() const;
149 
156  template< class AssignmentListT >
157  void update ( const AssignmentListT& list );
158 
167  void cmdBind ( CommandBuffer hCmdBuffer = CommandBuffer() ) const;
168 };
169 
170 // -----------------------------------------------------------------------------
171 } // namespace vpp
172 // -----------------------------------------------------------------------------
Represents logical rendering device.
Definition: vppDevice.hpp:49
void update(const AssignmentListT &list)
Updates resources specified in the assignment list.
The VPP namespace.
Definition: main.hpp:1
Represents a sequence of Vulkan commands.
Definition: vppCommandBuffer.hpp:68
void cmdBind(CommandBuffer hCmdBuffer=CommandBuffer()) const
Generates a command that binds the data block to the pipeline.
const Device & device() const
Retrieves the device.
ShaderDataBlock()
Constructs null reference.
VkDescriptorSet getDescriptorSet(std::uint32_t iSet) const
Retrieves Vulkan handle of the descriptor set.
Represents a group of resources bound to rendering or compute pipeline.
Definition: vppShaderDataBlock.hpp:129