From aca28d6c72da3a16d05de1f9fd5d729d5eac7a36 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sun, 7 Feb 2021 09:17:52 +0200 Subject: [PATCH 14/14] README.AI_modules: Update list of AI types built in by default See osdn #41505 Signed-off-by: Marko Lindqvist --- doc/README.AI_modules | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/README.AI_modules b/doc/README.AI_modules index 77af4f4e40..561f90adb4 100644 --- a/doc/README.AI_modules +++ b/doc/README.AI_modules @@ -13,7 +13,7 @@ CONTENTS 1. Default build ---------------- -By default Freeciv is built with two AI types; "classic" and "threaded", +By default Freeciv is built with just one AI type; "classic", statically built in, and with no support for dynamic AI modules. Classic AI is always used for all players, effectively hiding the fact that AI module interface even exist. @@ -48,7 +48,7 @@ built in to freeciv. To statically link some of the supplied AI modules to freeciv, use --enable-ai-static=. Default value for this -is "classic,threaded". Order of the modules is important in that first of +is "classic". Order of the modules is important in that first of the modules will be the default AI type used for all the players for whom it's not explicitly set. -- 2.30.0