From 87adc89dfb4ae7015c26e1b2a9333785c8d09ab3 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sun, 7 Feb 2021 09:19:45 +0200 Subject: [PATCH 9/9] README.AI_modules: Update list of AI types built in by default See osdn #41505 Signed-off-by: Marko Lindqvist --- doc/README.AI_modules | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/README.AI_modules b/doc/README.AI_modules index c373d93848..d1d90b18b8 100644 --- a/doc/README.AI_modules +++ b/doc/README.AI_modules @@ -13,7 +13,7 @@ CONTENTS 1. Default build ---------------- -By default Freeciv is built with two AI types; "classic" and "threaded", +By default Freeciv is built with two AI types; "classic" and "tex", statically built in, and with no support for dynamic AI modules. Classic AI is always used for all players, effectively hiding the fact that AI module interface even exist. @@ -48,7 +48,7 @@ built in to freeciv. To statically link some of the supplied AI modules to freeciv, use --enable-ai-static=. Default value for this -is "classic,threaded". Order of the modules is important in that first of +is "classic,tex". Order of the modules is important in that first of the modules will be the default AI type used for all the players for whom it's not explicitly set. -- 2.30.0