/***************************************************************************
fileselector.h - description
-------------------
begin : Fri Jan 26 2001
copyright : (C) 2001 by Jan Walter
email : jan@blender.nl
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef FILESELECTOR_H
#define FILESELECTOR_H
#include <gui.h>
struct PyObject;
/**A file selector can be seen in Blender when you load (F1) or save (F2) a file. For the Python API you want to use the same mechanism to get access to the filename and the path a user can select interactively. You have to activate the FileSelector with a callback function (in Python). When the user has finished his selection the callback function is called and you can access the filename and the path in the callback function.
*@author Jan Walter
*/
class FileSelector : public GUI {
public:
FileSelector();
~FileSelector();
/** With this function you start the user interaction with a file selector. The callback function is called after finishing the interaction and you can give access to the FileSelector instance by giving the callback function an (optional) argument. */
PyObject* activate(PyObject* callback, PyObject* callbackArgs);
private: // Private attributes
/** This holds the file name (with path) of the selected file. */
PyObject* filename;
};
#endif
Documentation generated by jan@nvidea on Mon Mar 5 16:57:27 CET 2001