/***************************************************************************
gameobject.h - description
-------------------
begin : Thu Dec 21 2000
copyright : (C) 2000 by Jan Walter
email : jan@blender.nl
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef GAMEOBJECT_H
#define GAMEOBJECT_H
#include <object.h>
/**A GameObject is a special kind of a general object in Blender's game engine.
*@author Jan Walter
*/
class Object.html">GameObject : public Object {
public:
GameObject();
~GameObject();
/** bla */
PyObject* setVisible(int visible);
/** Takes a Python list of three elements (x, y, z). */
PyObject* setPosition(PyObject* pylist);
/** Returns a Python list of three elements (x, y, z). */
PyObject* getPosition();
/** Returns a Python list of three elements. */
PyObject* getLinearVelocity();
/** Returns a Python list of three elements. */
PyObject* getVelocity();
/** bla */
PyObject* getMass();
/** Returns a Python list of three elements. */
PyObject* getReactionForce();
/** bla */
PyObject* restoreDynamics();
/** bla */
PyObject* suspendDynamics();
};
#endif
Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000