/***************************************************************************
                          gamelogic.h  -  description
                             -------------------
    begin                : Thu Dec 14 2000
    copyright            : (C) 2000 by Jan Walter
    email                : jan@blender.nl
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef GAMELOGIC_H
#define GAMELOGIC_H

struct PyObject;

/**This is in fact no class it is a module in Python. But I use it here as a class to document the global functions availabe in the GameLogic module.
  *@author Jan Walter
  */

class GameLogic {
public: 
	GameLogic();
	~GameLogic();
  /** Gives Python access to the PythonController which is connected to the Python script currently running. */
  PyObject* getCurrentController();
  /** Decides if an actuator linked to the PythonController should be active or not (bool value). */
  PyObject* addActiveActuator(PyObject* actuator, int boolean);
};

#endif

Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000