local curTemplate local curTags = {} local activePlayers = {} local function detectUpdates() SetTimeout(500, detectUpdates) local template = GetConvar('playerNames_template', '[{{id}}] {{name}}') if curTemplate ~= template then setNameTemplate(-1, template) curTemplate = template end template = GetConvar('playerNames_svTemplate', '[{{id}}] {{name}}') for v, _ in pairs(activePlayers) do local newTag = formatPlayerNameTag(v, template) if newTag ~= curTags[v] then setName(v, newTag) curTags[v] = newTag end end for i, tag in pairs(curTags) do if not activePlayers[i] then curTags[i] = nil -- in case curTags doesnt get cleared when the player left, clear it now. end end end AddEventHandler('playerDropped', function() curTags[source] = nil activePlayers[source] = nil end) RegisterNetEvent('playernames:init') AddEventHandler('playernames:init', function() reconfigure(source) activePlayers[source] = true end) detectUpdates()