/* * FTGL - OpenGL font library * * Copyright (c) 2001-2004 Henry Maddocks * Copyright (c) 2008 Sam Hocevar * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "config.h" #include #include // For memset #include "FTGL/ftgl.h" #include "FTInternals.h" #include "../FTGlyph/FTTextureGlyphImpl.h" #include "./FTTextureFontImpl.h" // // FTTextureFont // FTTextureFont::FTTextureFont(char const *fontFilePath) : FTFont(new FTTextureFontImpl(this, fontFilePath)) {} FTTextureFont::FTTextureFont(const unsigned char *pBufferBytes, size_t bufferSizeInBytes) : FTFont(new FTTextureFontImpl(this, pBufferBytes, bufferSizeInBytes)) {} FTTextureFont::~FTTextureFont() {} FTGlyph* FTTextureFont::MakeGlyph(FT_GlyphSlot ftGlyph) { FTTextureFontImpl *myimpl = dynamic_cast(impl); if(!myimpl) { return NULL; } return myimpl->MakeGlyphImpl(ftGlyph); } // // FTTextureFontImpl // static inline GLuint NextPowerOf2(GLuint in) { in -= 1; in |= in >> 16; in |= in >> 8; in |= in >> 4; in |= in >> 2; in |= in >> 1; return in + 1; } FTTextureFontImpl::FTTextureFontImpl(FTFont *ftFont, const char* fontFilePath) : FTFontImpl(ftFont, fontFilePath), maximumGLTextureSize(0), textureWidth(0), textureHeight(0), glyphHeight(0), glyphWidth(0), padding(3), xOffset(0), yOffset(0) { load_flags = FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP; remGlyphs = numGlyphs = face.GlyphCount(); } FTTextureFontImpl::FTTextureFontImpl(FTFont *ftFont, const unsigned char *pBufferBytes, size_t bufferSizeInBytes) : FTFontImpl(ftFont, pBufferBytes, bufferSizeInBytes), maximumGLTextureSize(0), textureWidth(0), textureHeight(0), glyphHeight(0), glyphWidth(0), padding(3), xOffset(0), yOffset(0) { load_flags = FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP; remGlyphs = numGlyphs = face.GlyphCount(); } FTTextureFontImpl::~FTTextureFontImpl() { if(textureIDList.size()) { glDeleteTextures((GLsizei)textureIDList.size(), (const GLuint*)&textureIDList[0]); } } FTGlyph* FTTextureFontImpl::MakeGlyphImpl(FT_GlyphSlot ftGlyph) { glyphHeight = static_cast(charSize.Height() + 0.5); glyphWidth = static_cast(charSize.Width() + 0.5); if(glyphHeight < 1) glyphHeight = 1; if(glyphWidth < 1) glyphWidth = 1; if(textureIDList.empty()) { textureIDList.push_back(CreateTexture()); xOffset = yOffset = padding; } if(xOffset > (textureWidth - glyphWidth)) { xOffset = padding; yOffset += glyphHeight; if(yOffset > (textureHeight - glyphHeight)) { textureIDList.push_back(CreateTexture()); yOffset = padding; } } FTTextureGlyph* tempGlyph = new FTTextureGlyph(ftGlyph, textureIDList[textureIDList.size() - 1], xOffset, yOffset, textureWidth, textureHeight); xOffset += static_cast(tempGlyph->BBox().Upper().X() - tempGlyph->BBox().Lower().X() + padding + 0.5); --remGlyphs; return tempGlyph; } void FTTextureFontImpl::CalculateTextureSize() { if(!maximumGLTextureSize) { maximumGLTextureSize = 1024; glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&maximumGLTextureSize); assert(maximumGLTextureSize); // If you hit this then you have an invalid OpenGL context. } textureWidth = NextPowerOf2((remGlyphs * glyphWidth) + (padding * 2)); textureWidth = textureWidth > maximumGLTextureSize ? maximumGLTextureSize : textureWidth; int h = static_cast((textureWidth - (padding * 2)) / glyphWidth + 0.5); textureHeight = NextPowerOf2(((numGlyphs / h) + 1) * glyphHeight); textureHeight = textureHeight > maximumGLTextureSize ? maximumGLTextureSize : textureHeight; } GLuint FTTextureFontImpl::CreateTexture() { CalculateTextureSize(); int totalMemory = textureWidth * textureHeight; unsigned char* textureMemory = new unsigned char[totalMemory]; memset(textureMemory, 0, totalMemory); GLuint textID; glGenTextures(1, (GLuint*)&textID); glBindTexture(GL_TEXTURE_2D, textID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, textureMemory); delete [] textureMemory; return textID; } bool FTTextureFontImpl::FaceSize(const unsigned int size, const unsigned int res) { if(!textureIDList.empty()) { glDeleteTextures((GLsizei)textureIDList.size(), (const GLuint*)&textureIDList[0]); textureIDList.clear(); remGlyphs = numGlyphs = face.GlyphCount(); } return FTFontImpl::FaceSize(size, res); } template inline FTPoint FTTextureFontImpl::RenderI(const T* string, const int len, FTPoint position, FTPoint spacing, int renderMode) { // Protect GL_TEXTURE_2D, GL_BLEND and blending functions glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE glEnable(GL_TEXTURE_2D); FTTextureGlyphImpl::ResetActiveTexture(); FTPoint tmp = FTFontImpl::Render(string, len, position, spacing, renderMode); glPopAttrib(); return tmp; } FTPoint FTTextureFontImpl::Render(const char * string, const int len, FTPoint position, FTPoint spacing, int renderMode) { return RenderI(string, len, position, spacing, renderMode); } FTPoint FTTextureFontImpl::Render(const wchar_t * string, const int len, FTPoint position, FTPoint spacing, int renderMode) { return RenderI(string, len, position, spacing, renderMode); }