/* * freeglut_cursor.c * * The mouse cursor related stuff. * * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. * Written by Pawel W. Olszta, * Creation date: Thu Dec 16 1999 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include "freeglut_internal.h" /* * TODO BEFORE THE STABLE RELEASE: * glutSetCursor() -- Win32 mappings are incomplete. * * It would be good to use custom mouse cursor shapes, and introduce * an option to display them using glBitmap() and/or texture mapping, * apart from the windowing system version. */ /* -- PRIVATE FUNCTIONS --------------------------------------------------- */ #if TARGET_HOST_POSIX_X11 || TARGET_HOST_MAC_OSX || TARGET_HOST_SOLARIS #include /* * A factory method for an empty cursor */ static Cursor getEmptyCursor( void ) { static Cursor cursorNone = None; if( cursorNone == None ) { char cursorNoneBits[ 32 ]; XColor dontCare; Pixmap cursorNonePixmap; memset( cursorNoneBits, 0, sizeof( cursorNoneBits ) ); memset( &dontCare, 0, sizeof( dontCare ) ); cursorNonePixmap = XCreateBitmapFromData ( fgDisplay.Display, fgDisplay.RootWindow, cursorNoneBits, 16, 16 ); if( cursorNonePixmap != None ) { cursorNone = XCreatePixmapCursor( fgDisplay.Display, cursorNonePixmap, cursorNonePixmap, &dontCare, &dontCare, 0, 0 ); XFreePixmap( fgDisplay.Display, cursorNonePixmap ); } } return cursorNone; } typedef struct tag_cursorCacheEntry cursorCacheEntry; struct tag_cursorCacheEntry { unsigned int cursorShape; /* an XC_foo value */ Cursor cachedCursor; /* None if the corresponding cursor has not been created yet */ }; /* * Note: The arrangement of the table below depends on the fact that * the "normal" GLUT_CURSOR_* values start a 0 and are consecutive. */ static cursorCacheEntry cursorCache[] = { { XC_arrow, None }, /* GLUT_CURSOR_RIGHT_ARROW */ { XC_top_left_arrow, None }, /* GLUT_CURSOR_LEFT_ARROW */ { XC_hand1, None }, /* GLUT_CURSOR_INFO */ { XC_pirate, None }, /* GLUT_CURSOR_DESTROY */ { XC_question_arrow, None }, /* GLUT_CURSOR_HELP */ { XC_exchange, None }, /* GLUT_CURSOR_CYCLE */ { XC_spraycan, None }, /* GLUT_CURSOR_SPRAY */ { XC_watch, None }, /* GLUT_CURSOR_WAIT */ { XC_xterm, None }, /* GLUT_CURSOR_TEXT */ { XC_crosshair, None }, /* GLUT_CURSOR_CROSSHAIR */ { XC_sb_v_double_arrow, None }, /* GLUT_CURSOR_UP_DOWN */ { XC_sb_h_double_arrow, None }, /* GLUT_CURSOR_LEFT_RIGHT */ { XC_top_side, None }, /* GLUT_CURSOR_TOP_SIDE */ { XC_bottom_side, None }, /* GLUT_CURSOR_BOTTOM_SIDE */ { XC_left_side, None }, /* GLUT_CURSOR_LEFT_SIDE */ { XC_right_side, None }, /* GLUT_CURSOR_RIGHT_SIDE */ { XC_top_left_corner, None }, /* GLUT_CURSOR_TOP_LEFT_CORNER */ { XC_top_right_corner, None }, /* GLUT_CURSOR_TOP_RIGHT_CORNER */ { XC_bottom_right_corner, None }, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */ { XC_bottom_left_corner, None } /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */ }; static void fghSetCursor ( SFG_Window *window, int cursorID ) { Cursor cursor; /* * XXX FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows * for this, but if there is a system that easily supports a full- * window (or full-screen) crosshair, we might consider it. */ int cursorIDToUse = ( cursorID == GLUT_CURSOR_FULL_CROSSHAIR ) ? GLUT_CURSOR_CROSSHAIR : cursorID; if( ( cursorIDToUse >= 0 ) && ( cursorIDToUse < sizeof( cursorCache ) / sizeof( cursorCache[0] ) ) ) { cursorCacheEntry *entry = &cursorCache[ cursorIDToUse ]; if( entry->cachedCursor == None ) { entry->cachedCursor = XCreateFontCursor( fgDisplay.Display, entry->cursorShape ); } cursor = entry->cachedCursor; } else { switch( cursorIDToUse ) { case GLUT_CURSOR_NONE: cursor = getEmptyCursor( ); break; case GLUT_CURSOR_INHERIT: cursor = None; break; default: fgError( "Unknown cursor type: %d", cursorIDToUse ); return; } } if ( cursorIDToUse == GLUT_CURSOR_INHERIT ) { XUndefineCursor( fgDisplay.Display, window->Window.Handle ); } else if ( cursor != None ) { XDefineCursor( fgDisplay.Display, window->Window.Handle, cursor ); } else if ( cursorIDToUse != GLUT_CURSOR_NONE ) { fgError( "Failed to create cursor" ); } } static void fghWarpPointer ( int x, int y ) { XWarpPointer( fgDisplay.Display, None, fgStructure.CurrentWindow->Window.Handle, 0, 0, 0, 0, x, y ); /* Make the warp visible immediately. */ XFlush( fgDisplay.Display ); } void fghGetCursorPos(SFG_XYUse *mouse_pos) { /* Get current pointer location in screen coordinates */ Window junk_window; unsigned int junk_mask; int junk_pos; XQueryPointer(fgDisplay.Display, fgDisplay.RootWindow, &junk_window, &junk_window, &mouse_pos->X, &mouse_pos->Y, &junk_pos, &junk_pos, &junk_mask); mouse_pos->Use = GL_TRUE; } #endif #if TARGET_HOST_MS_WINDOWS static void fghSetCursor ( SFG_Window *window, int cursorID ) { /* * Joe Krahn is re-writing the following code. */ /* Set the cursor AND change it for this window class. */ #if !defined(__MINGW64__) && _MSC_VER <= 1200 # define MAP_CURSOR(a,b) \ case a: \ SetCursor( LoadCursor( NULL, b ) ); \ SetClassLong( window->Window.Handle, \ GCL_HCURSOR, \ ( LONG )LoadCursor( NULL, b ) ); \ break; /* Nuke the cursor AND change it for this window class. */ # define ZAP_CURSOR(a,b) \ case a: \ SetCursor( NULL ); \ SetClassLong( window->Window.Handle, \ GCL_HCURSOR, ( LONG )NULL ); \ break; #else # define MAP_CURSOR(a,b) \ case a: \ SetCursor( LoadCursor( NULL, b ) ); \ SetClassLongPtr( window->Window.Handle, \ GCLP_HCURSOR, \ ( LONG )( LONG_PTR )LoadCursor( NULL, b ) ); \ break; /* Nuke the cursor AND change it for this window class. */ # define ZAP_CURSOR(a,b) \ case a: \ SetCursor( NULL ); \ SetClassLongPtr( window->Window.Handle, \ GCLP_HCURSOR, ( LONG )( LONG_PTR )NULL ); \ break; #endif switch( cursorID ) { MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW ); MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW ); MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP ); MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS ); MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP ); MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL ); MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS ); MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT ); MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_IBEAM ); MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS ); MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_SIZENS ); MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, IDC_SIZEWE ); MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, IDC_ARROW ); /* XXX ToDo */ MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, IDC_ARROW ); /* XXX ToDo */ MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, IDC_ARROW ); /* XXX ToDo */ MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, IDC_ARROW ); /* XXX ToDo */ MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, IDC_SIZENWSE ); MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, IDC_SIZENESW ); MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, IDC_SIZENWSE ); MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, IDC_SIZENESW ); MAP_CURSOR( GLUT_CURSOR_INHERIT, IDC_ARROW ); /* XXX ToDo */ ZAP_CURSOR( GLUT_CURSOR_NONE, NULL ); MAP_CURSOR( GLUT_CURSOR_FULL_CROSSHAIR, IDC_CROSS ); /* XXX ToDo */ default: fgError( "Unknown cursor type: %d", cursorID ); break; } } static void fghWarpPointer ( int x, int y ) { POINT coords; coords.x = x; coords.y = y; /* ClientToScreen() translates {coords} for us. */ ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords ); SetCursorPos( coords.x, coords.y ); } void fghGetCursorPos(SFG_XYUse *mouse_pos) { /* Get current pointer location in screen coordinates */ POINT pos; GetCursorPos(&pos); mouse_pos->X = pos.x; mouse_pos->Y = pos.y; mouse_pos->Use = GL_TRUE; } #endif /* -- INTERNAL FUNCTIONS ---------------------------------------------------- */ void fgSetCursor ( SFG_Window *window, int cursorID ) { fghSetCursor ( window, cursorID ); } /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ /* * Set the cursor image to be used for the current window */ void FGAPIENTRY glutSetCursor( int cursorID ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" ); fghSetCursor ( fgStructure.CurrentWindow, cursorID ); fgStructure.CurrentWindow->State.Cursor = cursorID; } /* * Moves the mouse pointer to given window coordinates */ void FGAPIENTRY glutWarpPointer( int x, int y ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" ); FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" ); fghWarpPointer ( x, y ); } /*** END OF FILE ***/