/* * Vulkan Samples * * Copyright (C) 2015-2016 Valve Corporation * Copyright (C) 2015-2016 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* VULKAN_SAMPLE_SHORT_DESCRIPTION Initialize Render Pass */ /* This is part of the draw cube progression */ #include #include #include int sample_main(int argc, char *argv[]) { VkResult U_ASSERT_ONLY res; struct sample_info info = {}; char sample_title[] = "Renderpass Sample"; init_global_layer_properties(info); init_instance_extension_names(info); init_device_extension_names(info); init_instance(info, sample_title); init_enumerate_device(info); init_connection(info); init_window_size(info, 50, 50); init_window(info); init_swapchain_extension(info); init_device(info); init_device_queue(info); init_swap_chain(info); init_depth_buffer(info); /* VULKAN_KEY_START */ // A semaphore (or fence) is required in order to acquire a // swapchain image to prepare it for use in a render pass. // The semaphore is normally used to hold back the rendering // operation until the image is actually available. // But since this sample does not render, the semaphore // ends up being unused. VkSemaphore imageAcquiredSemaphore; VkSemaphoreCreateInfo imageAcquiredSemaphoreCreateInfo; imageAcquiredSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; imageAcquiredSemaphoreCreateInfo.pNext = NULL; imageAcquiredSemaphoreCreateInfo.flags = 0; res = vkCreateSemaphore(info.device, &imageAcquiredSemaphoreCreateInfo, NULL, &imageAcquiredSemaphore); assert(res == VK_SUCCESS); // Acquire the swapchain image in order to set its layout res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX, imageAcquiredSemaphore, VK_NULL_HANDLE, &info.current_buffer); assert(res >= 0); // The initial layout for the color and depth attachments will be // LAYOUT_UNDEFINED because at the start of the renderpass, we don't // care about their contents. At the start of the subpass, the color // attachment's layout will be transitioned to LAYOUT_COLOR_ATTACHMENT_OPTIMAL // and the depth stencil attachment's layout will be transitioned to // LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL. At the end of the renderpass, // the color attachment's layout will be transitioned to // LAYOUT_PRESENT_SRC_KHR to be ready to present. This is all done as part // of the renderpass, no barriers are necessary. VkAttachmentDescription attachments[2]; attachments[0].format = info.format; attachments[0].samples = NUM_SAMPLES; attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; attachments[0].flags = 0; attachments[1].format = info.depth.format; attachments[1].samples = NUM_SAMPLES; attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].flags = 0; VkAttachmentReference color_reference = {}; color_reference.attachment = 0; color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference depth_reference = {}; depth_reference.attachment = 1; depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.flags = 0; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = NULL; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_reference; subpass.pResolveAttachments = NULL; subpass.pDepthStencilAttachment = &depth_reference; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = NULL; VkRenderPassCreateInfo rp_info = {}; rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; rp_info.pNext = NULL; rp_info.attachmentCount = 2; rp_info.pAttachments = attachments; rp_info.subpassCount = 1; rp_info.pSubpasses = &subpass; rp_info.dependencyCount = 0; rp_info.pDependencies = NULL; res = vkCreateRenderPass(info.device, &rp_info, NULL, &info.render_pass); assert(res == VK_SUCCESS); /* VULKAN_KEY_END */ vkDestroyRenderPass(info.device, info.render_pass, NULL); vkDestroySemaphore(info.device, imageAcquiredSemaphore, NULL); destroy_depth_buffer(info); destroy_swap_chain(info); destroy_device(info); destroy_window(info); destroy_instance(info); return 0; }