00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 3×4行列 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Core/Primitive/Matrix34.h" 00027 #include "Core/Primitive/Matrix33.h" 00028 #include "Core/Primitive/Matrix44.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // 定数 00034 //------------------------------------------------------------------------------ 00035 /// ゼロ行列 00036 const Matrix34 Matrix34::zero( 00037 0.f, 0.f, 0.f, 0.f, 00038 0.f, 0.f, 0.f, 0.f, 00039 0.f, 0.f, 0.f, 0.f); 00040 00041 /// 単位行列 00042 const Matrix34 Matrix34::unit( 00043 1.f, 0.f, 0.f, 0.f, 00044 0.f, 1.f, 0.f, 0.f, 00045 0.f, 0.f, 1.f, 0.f); 00046 00047 //------------------------------------------------------------------------------ 00048 // 3×3行列の設定 00049 void Matrix34::set(const Matrix33& source){ 00050 set(source.m00, source.m01, source.m02, 0.f, 00051 source.m10, source.m11, source.m12, 0.f, 00052 source.m20, source.m21, source.m22, 0.f); 00053 } 00054 //------------------------------------------------------------------------------ 00055 // 4×4行列の設定 00056 void Matrix34::set(const Matrix44& source){ 00057 set(source.m00, source.m01, source.m02, source.m03, 00058 source.m10, source.m11, source.m12, source.m13, 00059 source.m20, source.m21, source.m22, source.m23); 00060 } 00061 //------------------------------------------------------------------------------ 00062 } // End of namespace Lamp 00063 //------------------------------------------------------------------------------