epsilonEquals(const Ray &target, float epsilon) const | Lamp::Ray | [inline] |
getDirection() const | Lamp::Ray | [inline] |
getDistance(const Vector3 &point) const | Lamp::Ray | [inline] |
getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Ray | [inline] |
getDistance(const Capsule &capsule) const | Lamp::Ray | [inline] |
getDistance(const Cone &cone) const | Lamp::Ray | [inline] |
getDistance(const Line &line) const | Lamp::Ray | [inline] |
getDistance(const OrientedBox &orientedBox) const | Lamp::Ray | [inline] |
getDistance(const Plane &plane) const | Lamp::Ray | |
getDistance(const Ray &ray) const | Lamp::Ray | [inline] |
getDistance(const Segment &segment) const | Lamp::Ray | [inline] |
getDistance(const Sphere &sphere) const | Lamp::Ray | [inline] |
getDistance(const Triangle &triangle) const | Lamp::Ray | [inline] |
getOrigin() const | Lamp::Ray | [inline] |
getSquaredDistance(const Vector3 &point) const | Lamp::Ray | |
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Ray | |
getSquaredDistance(const Capsule &capsule) const | Lamp::Ray | |
getSquaredDistance(const Cone &cone) const | Lamp::Ray | |
getSquaredDistance(const Line &line) const | Lamp::Ray | |
getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::Ray | |
getSquaredDistance(const Plane &plane) const | Lamp::Ray | [inline] |
getSquaredDistance(const Ray &ray) const | Lamp::Ray | |
getSquaredDistance(const Segment &segment) const | Lamp::Ray | |
getSquaredDistance(const Sphere &sphere) const | Lamp::Ray | |
getSquaredDistance(const Triangle &triangle) const | Lamp::Ray | |
intersect(const Vector3 &point, float range=Math::epsilon) const | Lamp::Ray | |
intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::Ray | |
intersect(const Capsule &capsule) const | Lamp::Ray | |
intersect(const Cone &cone) const | Lamp::Ray | |
intersect(const Line &line, float range=Math::epsilon) const | Lamp::Ray | |
intersect(const OrientedBox &orientedBox) const | Lamp::Ray | |
intersect(const Plane &plane) const | Lamp::Ray | |
intersect(const Ray &ray, float range=Math::epsilon) const | Lamp::Ray | |
intersect(const Segment &segment, float range=Math::epsilon) const | Lamp::Ray | |
intersect(const Sphere &sphere) const | Lamp::Ray | |
intersect(const Triangle &triangle) const | Lamp::Ray | |
isZero() const | Lamp::Ray | [inline] |
notEpsilonEquals(const Ray &target, float epsilon) const | Lamp::Ray | [inline] |
operator!=(const Ray &target) const | Lamp::Ray | [inline] |
operator==(const Ray &target) const | Lamp::Ray | [inline] |
Ray() | Lamp::Ray | [inline] |
Ray(const Vector3 &origin, const Vector3 &direction) | Lamp::Ray | [inline] |
Ray(float originX, float originY, float originZ, float directionX, float directionY, float directionZ) | Lamp::Ray | [inline] |
Ray(const float *const source) | Lamp::Ray | [inline, explicit] |
set(const Vector3 &origin, const Vector3 &direction) | Lamp::Ray | [inline] |
set(float originX, float originY, float originZ, float directionX, float directionY, float directionZ) | Lamp::Ray | [inline] |
set(const float *const source) | Lamp::Ray | [inline] |
setDirection(const Vector3 &direction) | Lamp::Ray | [inline] |
setOrigin(const Vector3 &origin) | Lamp::Ray | [inline] |
toString() const | Lamp::Ray | [inline] |
transform(const Matrix33 &matrix) const | Lamp::Ray | [inline] |
transform(const Matrix34 &matrix) const | Lamp::Ray | [inline] |
transform(const Matrix44 &matrix) const | Lamp::Ray | [inline] |
zero | Lamp::Ray | [static] |