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Lamp::SceneObject Class Reference

シーンオブジェクト More...

#include <SceneObject.h>

Inheritance diagram for Lamp::SceneObject:

Lamp::Camera Lamp::Material Lamp::Mesh Lamp::MeshData Lamp::Picture Lamp::SceneLeaf Lamp::SceneNode Lamp::Texture List of all members.

Public Types

enum  CopyMask { copyMeshData = 0x1 << 0, copyMaterial = 0x1 << 1, copyTexture = 0x1 << 2, copyPicture = 0x1 << 3 }
 コピーマスク More...


Public Member Functions

virtual int getReferenceCount () const=0
 リファレンスカウントの取得

virtual const StringgetName () const
 名前の取得

virtual ScenegetScene () const
 シーンの取得

virtual bool isCamera () const
 カメラかどうか

virtual CameracastCamera () const
 カメラへのキャスト

virtual bool isSceneNode () const
 シーンノードかどうか

virtual SceneNodecastSceneNode () const
 シーンノードへのキャスト

virtual bool isSceneLeaf () const
 シーンリーフかどうか

virtual SceneLeafcastSceneLeaf () const
 シーンリーフへのキャスト

virtual bool isLight () const
 ライトかどうか

virtual LightcastLight () const
 ライトへのキャスト

virtual bool isModel () const
 モデルかどうか

virtual ModelcastModel () const
 モデルへのキャスト

virtual bool isMesh () const
 メッシュかどうか

virtual MeshcastMesh () const
 メッシュへのキャスト

virtual bool isMeshData () const
 メッシュデータかどうか

virtual MeshDatacastMeshData () const
 メッシュデータへのキャスト

virtual bool isMaterial () const
 マテリアルかどうか

virtual MaterialcastMaterial () const
 シェーダへのキャスト

virtual bool isTexture () const
 テクスチャかどうか

virtual TexturecastTexture () const
 テクスチャへのキャスト

virtual bool isPicture () const
 ピクチャかどうか

virtual PicturecastPicture () const
 ピクチャへのキャスト


Protected Member Functions

 SceneObject (const String &name, Scene *scene)
 コンストラクタ

virtual ~SceneObject ()
 デストラクタ


Protected Attributes

String name_
 名前

Scenescene_
 シーン


Detailed Description

シーンオブジェクト

Definition at line 48 of file SceneObject.h.


Member Enumeration Documentation

enum Lamp::SceneObject::CopyMask
 

コピーマスク

Enumeration values:
copyMeshData  メッシュデータをコピーする
copyMaterial  マテリアルをコピーする
copyTexture  テクスチャをコピーする
copyPicture  ピクチャをコピーする

Definition at line 73 of file SceneObject.h.


Constructor & Destructor Documentation

Lamp::SceneObject::SceneObject const String name,
Scene scene
[inline, protected]
 

コンストラクタ

Parameters:
name 名前
scene シーン

Definition at line 253 of file SceneObject.h.

References name_, and scene_.


Member Function Documentation

virtual Camera* Lamp::SceneObject::castCamera  )  const [inline, virtual]
 

カメラへのキャスト

Returns:
カメラ。型が違えばNULLを返す。

Definition at line 97 of file SceneObject.h.

References isCamera(), and NULL.

virtual Light* Lamp::SceneObject::castLight  )  const [inline, virtual]
 

ライトへのキャスト

Returns:
ライト。型が違えばNULLを返す。

Definition at line 145 of file SceneObject.h.

References isLight(), and NULL.

Referenced by Lamp::SceneLeaf::recursiveDestroy().

virtual Material* Lamp::SceneObject::castMaterial  )  const [inline, virtual]
 

シェーダへのキャスト

Returns:
シェーダ。型が違えばNULLを返す。

Definition at line 209 of file SceneObject.h.

References isMaterial(), and NULL.

virtual Mesh* Lamp::SceneObject::castMesh  )  const [inline, virtual]
 

メッシュへのキャスト

Returns:
メッシュ。型が違えばNULLを返す。

Definition at line 177 of file SceneObject.h.

References isMesh(), and NULL.

virtual MeshData* Lamp::SceneObject::castMeshData  )  const [inline, virtual]
 

メッシュデータへのキャスト

Returns:
メッシュデータ。型が違えばNULLを返す。

Definition at line 193 of file SceneObject.h.

References isMeshData(), and NULL.

virtual Model* Lamp::SceneObject::castModel  )  const [inline, virtual]
 

モデルへのキャスト

Returns:
モデル。型が違えばNULLを返す。

Definition at line 161 of file SceneObject.h.

References isModel(), and NULL.

Referenced by Lamp::CollisionConverter::convertLeaf(), and Lamp::SceneLeaf::recursiveDestroy().

virtual Picture* Lamp::SceneObject::castPicture  )  const [inline, virtual]
 

ピクチャへのキャスト

Returns:
ピクチャ。型が違えばNULLを返す。

Definition at line 241 of file SceneObject.h.

References isPicture(), and NULL.

virtual SceneLeaf* Lamp::SceneObject::castSceneLeaf  )  const [inline, virtual]
 

シーンリーフへのキャスト

Returns:
シーンリーフ。型が違えばNULLを返す。

Definition at line 129 of file SceneObject.h.

References isSceneLeaf(), and NULL.

virtual SceneNode* Lamp::SceneObject::castSceneNode  )  const [inline, virtual]
 

シーンノードへのキャスト

Returns:
シーンノード。型が違えばNULLを返す。

Definition at line 113 of file SceneObject.h.

References isSceneNode(), and NULL.

virtual Texture* Lamp::SceneObject::castTexture  )  const [inline, virtual]
 

テクスチャへのキャスト

Returns:
テクスチャ。型が違えばNULLを返す。

Definition at line 225 of file SceneObject.h.

References isTexture(), and NULL.

virtual const String& Lamp::SceneObject::getName  )  const [inline, virtual]
 

名前の取得

Returns:
名前

Definition at line 62 of file SceneObject.h.

References name_.

Referenced by Lamp::SceneNodeAnimation::bind(), Lamp::CharacterModelAnimation::bind(), Lamp::CameraAnimation::bind(), Lamp::SceneNodeManager::clear(), Lamp::CollisionConverter::convertNode(), Lamp::CollisionConverter::convertStaticDeformedMesh(), Lamp::SceneLogicCheckFilter::filterMaterial(), Lamp::SceneLogicCheckFilter::filterMesh(), Lamp::CalculateBoundingBoxFilter::filterMesh(), Lamp::SceneLogicCheckFilter::filterMeshData(), Lamp::SceneLogicCheckFilter::filterModel(), Lamp::SceneLogicCheckFilter::filterPicture(), Lamp::SceneLogicCheckFilter::filterSceneNode(), Lamp::SceneLogicCheckFilter::filterTexture(), Lamp::CollisionConverter::setCollisionLeafData(), Lamp::TextSceneSaver::writeAmbientLight(), Lamp::BinarySceneSaver::writeAmbientLight(), Lamp::TextSceneSaver::writeBasicMaterial(), Lamp::TextSceneSaver::writeBasicMaterialLink(), Lamp::BinarySceneSaver::writeBasicMaterialLink(), Lamp::TextSceneSaver::writeCharacterMesh(), Lamp::BinarySceneSaver::writeCharacterMesh(), Lamp::TextSceneSaver::writeCharacterModel(), Lamp::BinarySceneSaver::writeCharacterModel(), Lamp::TextSceneSaver::writeDirectionalLight(), Lamp::BinarySceneSaver::writeDirectionalLight(), Lamp::TextSceneSaver::writeLightList(), Lamp::BinarySceneSaver::writeLightList(), Lamp::TextSceneSaver::writeLODSceneNode(), Lamp::BinarySceneSaver::writeLODSceneNode(), Lamp::BinarySceneSaver::writeMaterial(), Lamp::TextSceneSaver::writeMaterialLinkList(), Lamp::BinarySceneSaver::writeMaterialLinkList(), Lamp::TextSceneSaver::writeMaterialList(), Lamp::BinarySceneSaver::writeMaterialList(), Lamp::TextSceneSaver::writeMeshData(), Lamp::BinarySceneSaver::writeMeshData(), Lamp::TextSceneSaver::writeMeshLink(), Lamp::BinarySceneSaver::writeMeshLink(), Lamp::TextSceneSaver::writeMeshList(), Lamp::BinarySceneSaver::writeMeshList(), Lamp::TextSceneSaver::writeModelLink(), Lamp::BinarySceneSaver::writeModelLink(), Lamp::TextSceneSaver::writeModelList(), Lamp::BinarySceneSaver::writeModelList(), Lamp::TextSceneSaver::writePicture(), Lamp::BinarySceneSaver::writePicture(), Lamp::TextSceneSaver::writePointLight(), Lamp::BinarySceneSaver::writePointLight(), Lamp::TextSceneSaver::writeRigidMesh(), Lamp::BinarySceneSaver::writeRigidMesh(), Lamp::TextSceneSaver::writeSceneNode(), Lamp::BinarySceneSaver::writeSceneNode(), Lamp::TextSceneSaver::writeSceneNodeLink(), Lamp::BinarySceneSaver::writeSceneNodeLink(), Lamp::TextSceneSaver::writeStandardModel(), Lamp::BinarySceneSaver::writeStandardModel(), Lamp::TextSceneSaver::writeSurfaceTexture(), Lamp::BinarySceneSaver::writeSurfaceTexture(), Lamp::TextSceneSaver::writeTextureLink(), Lamp::BinarySceneSaver::writeTextureLink(), Lamp::TextSceneSaver::writeTextureList(), and Lamp::BinarySceneSaver::writeTextureList().

virtual int Lamp::SceneObject::getReferenceCount  )  const [pure virtual]
 

リファレンスカウントの取得

Returns:
リファレンスカウント

Implemented in Lamp::Camera, Lamp::Material, Lamp::Mesh, Lamp::MeshData, Lamp::Picture, Lamp::SceneLeaf, Lamp::SceneNode, and Lamp::Texture.

virtual Scene* Lamp::SceneObject::getScene  )  const [inline, virtual]
 

シーンの取得

Returns:
シーン

Definition at line 69 of file SceneObject.h.

References scene_.

Referenced by Lamp::Picture::destroy(), Lamp::MeshData::destroy(), Lamp::Light::destroy(), Lamp::Texture::recursiveDestroy(), Lamp::SceneNode::recursiveDestroy(), Lamp::Model::recursiveDestroy(), Lamp::Mesh::recursiveDestroy(), and Lamp::Material::recursiveDestroy().

virtual bool Lamp::SceneObject::isCamera  )  const [inline, virtual]
 

カメラかどうか

Returns:
カメラならtrue

Reimplemented in Lamp::Camera.

Definition at line 91 of file SceneObject.h.

Referenced by castCamera().

virtual bool Lamp::SceneObject::isLight  )  const [inline, virtual]
 

ライトかどうか

Returns:
ライトならtrue

Reimplemented in Lamp::Light.

Definition at line 139 of file SceneObject.h.

Referenced by castLight(), Lamp::SceneLeaf::recursiveDestroy(), Lamp::TextSceneSaver::writeSceneNodeLink(), and Lamp::BinarySceneSaver::writeSceneNodeLink().

virtual bool Lamp::SceneObject::isMaterial  )  const [inline, virtual]
 

マテリアルかどうか

Returns:
マテリアルならtrue

Reimplemented in Lamp::Material.

Definition at line 203 of file SceneObject.h.

Referenced by castMaterial().

virtual bool Lamp::SceneObject::isMesh  )  const [inline, virtual]
 

メッシュかどうか

Returns:
メッシュならtrue

Reimplemented in Lamp::Mesh.

Definition at line 171 of file SceneObject.h.

Referenced by castMesh().

virtual bool Lamp::SceneObject::isMeshData  )  const [inline, virtual]
 

メッシュデータかどうか

Returns:
メッシュデータならtrue

Reimplemented in Lamp::MeshData.

Definition at line 187 of file SceneObject.h.

Referenced by castMeshData().

virtual bool Lamp::SceneObject::isModel  )  const [inline, virtual]
 

モデルかどうか

Returns:
モデルならtrue

Reimplemented in Lamp::Model.

Definition at line 155 of file SceneObject.h.

Referenced by castModel(), Lamp::CollisionConverter::convertLeaf(), Lamp::SceneLeaf::recursiveDestroy(), Lamp::TextSceneSaver::writeSceneNodeLink(), and Lamp::BinarySceneSaver::writeSceneNodeLink().

virtual bool Lamp::SceneObject::isPicture  )  const [inline, virtual]
 

ピクチャかどうか

Returns:
ピクチャならtrue

Reimplemented in Lamp::Picture.

Definition at line 235 of file SceneObject.h.

Referenced by castPicture().

virtual bool Lamp::SceneObject::isSceneLeaf  )  const [inline, virtual]
 

シーンリーフかどうか

Returns:
シーンリーフならtrue

Reimplemented in Lamp::SceneLeaf.

Definition at line 123 of file SceneObject.h.

Referenced by castSceneLeaf().

virtual bool Lamp::SceneObject::isSceneNode  )  const [inline, virtual]
 

シーンノードかどうか

Returns:
シーンノードならtrue

Reimplemented in Lamp::SceneNode.

Definition at line 107 of file SceneObject.h.

Referenced by castSceneNode().

virtual bool Lamp::SceneObject::isTexture  )  const [inline, virtual]
 

テクスチャかどうか

Returns:
テクスチャならtrue

Reimplemented in Lamp::Texture.

Definition at line 219 of file SceneObject.h.

Referenced by castTexture().


The documentation for this class was generated from the following file:
Generated on Wed Mar 16 10:29:51 2005 for Lamp by doxygen 1.3.2