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SynchronizedObject.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * シンクロナイズドオブジェクト実装
00022  * @author Junpee
00023  */
00024 
00025 #include <LampBasic.h>
00026 #include "LampUnit/SynchronizedObject.h"
00027 
00028 namespace LampUnit{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 SynchronizedObject::SynchronizedObject(
00033     SynchronizationObject* synchronizationObject){
00034     if(synchronizationObject == NULL){
00035         synchronizationObject_ = new SynchronizationObject();
00036     }else{
00037         synchronizationObject_ = synchronizationObject;
00038     }
00039 }
00040 //------------------------------------------------------------------------------
00041 // デストラクタ
00042 SynchronizedObject::~SynchronizedObject(){
00043     delete synchronizationObject_;
00044 }
00045 //------------------------------------------------------------------------------
00046 // シンクロナイゼーションオブジェクトの設定
00047 void SynchronizedObject::setSynchronizationObject(
00048     SynchronizationObject* synchronizationObject){
00049     delete synchronizationObject_;
00050     synchronizationObject_ = synchronizationObject;
00051 }
00052 //------------------------------------------------------------------------------
00053 } // End of namespace LampUnit
00054 //------------------------------------------------------------------------------

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