00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 変換シーン実装 00022 * @author Junpee 00023 */ 00024 00025 #include "System/stdafx.h" 00026 #include "Translator/Scene/TranslationScene.h" 00027 #include "Translator/Fog/TranslationFog.h" 00028 #include "Translator/Camera/TranslationCameraManager.h" 00029 #include "Translator/Light/TranslationLightManager.h" 00030 #include "Translator/Instance/TranslationInstanceManager.h" 00031 #include "Translator/SceneNode/TranslationSceneNodeManager.h" 00032 #include "Translator/Model/TranslationModelManager.h" 00033 #include "Translator/Mesh/TranslationMeshManager.h" 00034 #include "Translator/Material/TranslationMaterialManager.h" 00035 #include "Translator/Texture/TranslationTextureManager.h" 00036 #include "Translator/Picture/TranslationPictureManager.h" 00037 00038 namespace LampForMaya{ 00039 00040 //------------------------------------------------------------------------------ 00041 // コンストラクタ 00042 TranslationScene::TranslationScene(){ 00043 fog_ = new TranslationFog(); 00044 instanceManager_ = new TranslationInstanceManager(); 00045 cameraManager_ = new TranslationCameraManager(); 00046 lightManager_ = new TranslationLightManager(); 00047 sceneNodeManager_ = new TranslationSceneNodeManager(); 00048 modelManager_ = new TranslationModelManager(); 00049 meshManager_ = new TranslationMeshManager(); 00050 materialManager_ = new TranslationMaterialManager(); 00051 textureManager_ = new TranslationTextureManager(); 00052 pictureManager_ = new TranslationPictureManager(); 00053 } 00054 //------------------------------------------------------------------------------ 00055 // デストラクタ 00056 TranslationScene::~TranslationScene(){ 00057 SafeDelete(pictureManager_); 00058 SafeDelete(textureManager_); 00059 SafeDelete(materialManager_); 00060 SafeDelete(meshManager_); 00061 SafeDelete(modelManager_); 00062 SafeDelete(sceneNodeManager_); 00063 SafeDelete(lightManager_); 00064 SafeDelete(cameraManager_); 00065 SafeDelete(instanceManager_); 00066 SafeDelete(fog_); 00067 } 00068 //------------------------------------------------------------------------------ 00069 // 情報の収集 00070 bool TranslationScene::collection(){ 00071 // テクスチャ情報の収集 00072 if(!textureManager_->collectTextures()){ return false; } 00073 // ピクチャ情報の収集 00074 if(!pictureManager_->collectPictures(textureManager_)){ return false; } 00075 // マテリアル情報の収集 00076 if(!materialManager_->collectMaterials()){ return false; } 00077 // モデル情報の収集 00078 if(!modelManager_->collectModels(meshManager_)){ return false; } 00079 // ライト情報の収集 00080 if(!lightManager_->collectLights()){ return false; } 00081 // シーンノード情報の収集 00082 if(!sceneNodeManager_->collectSceneNodes()){ return false; } 00083 // ピボットのコンパイル 00084 if(!sceneNodeManager_->compilePivot(modelManager_)){ return false; } 00085 // カメラ情報の収集 00086 if(!cameraManager_->collectCameras()){ return false; } 00087 // インスタンス情報の収集 00088 if(!instanceManager_->collectInstances()){ return false; } 00089 // フォグ情報の収集 00090 if(!fog_->analyze()){ return false; } 00091 return true; 00092 } 00093 //------------------------------------------------------------------------------ 00094 // アニメーション情報の収集 00095 bool TranslationScene::collectAnimation(){ 00096 // カメラのアニメーション情報収集 00097 if(!cameraManager_->collectAnimations()){ return false; } 00098 // シーンノードのアニメーション情報収集 00099 if(!sceneNodeManager_->collectAnimations()){ return false; } 00100 // シーンノードのアニメーション情報収集 00101 if(!modelManager_->collectAnimations()){ return false; } 00102 return true; 00103 } 00104 //------------------------------------------------------------------------------ 00105 // Lampへの変換 00106 bool TranslationScene::convertToLamp(Scene* scene){ 00107 if(!pictureManager_->convertToLamp(scene)){ return false; } 00108 if(!textureManager_->convertToLamp(scene)){ return false; } 00109 if(!materialManager_->convertToLamp(scene)){ return false; } 00110 if(!meshManager_->convertToLamp(scene)){ return false; } 00111 if(!modelManager_->convertToLamp(scene)){ return false; } 00112 if(!lightManager_->convertToLamp(scene)){ return false; } 00113 if(!sceneNodeManager_->convertToLamp(scene)){ return false; } 00114 if(!cameraManager_->convertToLamp(scene)){ return false; } 00115 if(!instanceManager_->convertToLamp(scene)){ return false; } 00116 if(!fog_->convertToLamp(scene)){ return false; } 00117 return true; 00118 } 00119 //------------------------------------------------------------------------------ 00120 // アニメーションの変換 00121 bool TranslationScene::convertAnimation( 00122 AnimationManager* animationManager, AnimationSet* animationSet){ 00123 // シーンノードアニメーション変換 00124 if(!sceneNodeManager_->convertAnimation( 00125 animationManager, animationSet)){ return false; } 00126 // モデルアニメーション変換 00127 if(!modelManager_->convertAnimation( 00128 animationManager, animationSet)){ return false; } 00129 // カメラアニメーション変換 00130 if(!cameraManager_->convertAnimation( 00131 animationManager, animationSet)){ return false; } 00132 // インスタンスアニメーション変換 00133 if(!instanceManager_->convertAnimation( 00134 animationManager, animationSet)){ return false; } 00135 return true; 00136 } 00137 //------------------------------------------------------------------------------ 00138 // クリア 00139 int TranslationScene::clear(){ 00140 int result = 0; 00141 result += pictureManager_->clear(); 00142 result += textureManager_->clear(); 00143 result += materialManager_->clear(); 00144 result += meshManager_->clear(); 00145 result += modelManager_->clear(); 00146 result += sceneNodeManager_->clear(); 00147 result += lightManager_->clear(); 00148 result += cameraManager_->clear(); 00149 result += instanceManager_->clear(); 00150 return result; 00151 } 00152 //------------------------------------------------------------------------------ 00153 } // End of namespace LampForMaya 00154 //------------------------------------------------------------------------------