basePath_ | Lamp::SoundCache | [protected] |
cache_ | Lamp::SoundCache | [protected] |
createCache(const String &name, Sound *sound, int maxMixingCount) | Lamp::SoundCache | [protected, virtual] |
defaultMaxMixingCount_ | Lamp::SoundCache | [protected] |
extension_ | Lamp::SoundCache | [protected] |
focus_ | Lamp::SoundCache | [protected] |
getSound(const String &name, Sound::Reset resetFlag=Sound::resetRuntime) | Lamp::SoundCache | [virtual] |
getSound3D(const String &name, Sound::Reset resetFlag=Sound::resetRuntime) | Lamp::SoundCache | [virtual] |
getStereoSound(const String &name, Sound::Reset resetFlag=Sound::resetRuntime) | Lamp::SoundCache | [virtual] |
list_ | Lamp::SoundCache | [protected] |
loadSoundList(const String &filePath) | Lamp::SoundCache | [virtual] |
loadSoundList(TextReader *textReader) | Lamp::SoundCache | [virtual] |
loadStaticSound(const String &name, bool loop=false, int priority=Sound::priorityDefault, int maxMixingCount=0) | Lamp::SoundCache | [virtual] |
loadStaticSound3D(const String &name, bool loop=false, int priority=Sound::priorityDefault, float minimumDistance=DS3D_DEFAULTMINDISTANCE, float maximumDistance=DS3D_DEFAULTMAXDISTANCE, int maxMixingCount=0) | Lamp::SoundCache | [virtual] |
playSound(const String &name, float volume=1.f, int frequency=0) | Lamp::SoundCache | [virtual] |
playSound3D(const String &name, float volume=1.f, int frequency=0, const Vector3 &position=Vector3::zero) | Lamp::SoundCache | [virtual] |
playStereoSound(const String &name, float volume=1.f, int frequency=0, float pan=0.f) | Lamp::SoundCache | [virtual] |
releaseSound(Sound *sound) | Lamp::SoundCache | [virtual] |
resumeAll() | Lamp::SoundCache | [virtual] |
SoundCache(const String &basePath="", const String &extension="", Sound::Focus focus=Sound::focusNormal, int defaultMaxMixingCount=16) | Lamp::SoundCache | |
suspendAll() | Lamp::SoundCache | [virtual] |
toString() const | Lamp::SoundCache | [virtual] |
unloadAll() | Lamp::SoundCache | [virtual] |
unloadSound(const String &name) | Lamp::SoundCache | [virtual] |
~SoundCache() | Lamp::SoundCache | [virtual] |