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StereoSound.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ステレオサウンドヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef STEREO_SOUND_H_
00026 #define STEREO_SOUND_H_
00027 
00028 #include <Sound/System/SoundBuffer.h>
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * ステレオサウンド
00035  */
00036 class StereoSound : public SoundBuffer{
00037 friend class SoundManager;
00038 public:
00039     //--------------------------------------------------------------------------
00040     /**
00041      * パンの設定
00042      * @param pan パンを-1.f(左)から1.f(右)の間で指定する
00043      */
00044     virtual void setPan(float pan);
00045 
00046     /**
00047      * パンの取得
00048      * @return パン
00049      */
00050     virtual float getPan() const{ return pan_; }
00051 
00052     //--------------------------------------------------------------------------
00053     /**
00054      * リセット
00055      * @param flags リセットフラグ
00056      */
00057     virtual void reset(Reset flags);
00058 
00059     //--------------------------------------------------------------------------
00060     /**
00061      * 文字列への変換
00062      * @return 文字列
00063      */
00064     virtual String toString() const;
00065 
00066     //--------------------------------------------------------------------------
00067     // RTTI
00068     //--------------------------------------------------------------------------
00069     /**
00070      * ステレオサウンドかどうか
00071      * @return ステレオサウンドならtrue
00072      */
00073     virtual bool isStereoSound() const{ return true; }
00074 
00075 protected:
00076     //--------------------------------------------------------------------------
00077     /**
00078      * コンストラクタ
00079      * @param soundBuffer サウンドバッファ
00080      */
00081     StereoSound(DirectSoundBuffer* soundBuffer);
00082 
00083     /**
00084      * デストラクタ
00085      */
00086     virtual ~StereoSound();
00087 
00088     /**
00089      * ステレオサウンドデータのコピー
00090      * @param destination コピー先ステレオサウンド
00091      */
00092     virtual void copyStereoSoundData(StereoSound* destination);
00093 
00094 private:
00095     // パン
00096     float pan_;
00097 
00098 };
00099 
00100 //------------------------------------------------------------------------------
00101 } // End of namespace Lamp
00102 #endif // End of STEREO_SOUND_H_
00103 //------------------------------------------------------------------------------

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