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StandardModel.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 標準モデル実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/Model/StandardModel.h"
00027 #include "Graphics/Scene/Scene.h"
00028 #include "Graphics/Model/ModelManager.h"
00029 #include "Graphics/Mesh/Mesh.h"
00030 
00031 namespace Lamp{
00032 
00033 //------------------------------------------------------------------------------
00034 // コンストラクタ
00035 StandardModel::StandardModel(const String& name, Scene* scene) :
00036     Model(name, scene){
00037 }
00038 //------------------------------------------------------------------------------
00039 // デストラクタ
00040 StandardModel::~StandardModel(){
00041 }
00042 //------------------------------------------------------------------------------
00043 // 標準モデルのコピー
00044 StandardModel* StandardModel::copyStandardModel(u_int copyMask) const{
00045     ModelManager* manager = scene_->getModelManager();
00046     StandardModel* copyModel =
00047         manager->createStandardModel(manager->rename(name_));
00048     // モデルの値コピー
00049     copyModelValue(copyModel, copyMask);
00050     // メンバのコピー
00051     return copyModel;
00052 }
00053 //------------------------------------------------------------------------------
00054 // メッシュの追加
00055 void StandardModel::addMesh(Mesh* mesh){
00056     Assert(mesh->isRigidMesh());
00057     Model::addMesh(mesh);
00058 }
00059 //------------------------------------------------------------------------------
00060 } // End of namespace Lamp
00061 //------------------------------------------------------------------------------

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