00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 三角距離の二乗ヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef TRIANGLE_DISTANCE_H_ 00026 #define TRIANGLE_DISTANCE_H_ 00027 00028 namespace Lamp{ 00029 00030 class Triangle; 00031 00032 //------------------------------------------------------------------------------ 00033 /** 00034 * 三角距離の二乗 00035 */ 00036 class TriangleDistance{ 00037 public: 00038 //-------------------------------------------------------------------------- 00039 // 点 00040 //-------------------------------------------------------------------------- 00041 /** 00042 * 点距離の二乗 00043 * @param triangle 三角 00044 * @param point 点 00045 * @return 距離の二乗 00046 */ 00047 static float squaredDistance( 00048 const Triangle& triangle, const Vector3& point); 00049 00050 //-------------------------------------------------------------------------- 00051 // 三角 00052 //-------------------------------------------------------------------------- 00053 /** 00054 * 三角距離の二乗 00055 * @param triangle0 三角 00056 * @param triangle1 三角 00057 * @return 距離の二乗 00058 */ 00059 static float squaredDistance( 00060 const Triangle& triangle0, const Triangle& triangle1); 00061 00062 private: 00063 //-------------------------------------------------------------------------- 00064 // コンストラクタの隠蔽 00065 TriangleDistance(); 00066 00067 }; 00068 00069 //------------------------------------------------------------------------------ 00070 } // End of namespace Lamp 00071 #endif // End of TRIANGLE_DISTANCE_H_ 00072 //------------------------------------------------------------------------------