epsilonEquals(const Triangle &target, float epsilon) const | Lamp::Triangle | [inline] |
getDistance(const Vector3 &point) const | Lamp::Triangle | [inline] |
getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Triangle | [inline] |
getDistance(const Capsule &capsule) const | Lamp::Triangle | [inline] |
getDistance(const Cone &cone) const | Lamp::Triangle | [inline] |
getDistance(const Line &line) const | Lamp::Triangle | [inline] |
getDistance(const OrientedBox &orientedBox) const | Lamp::Triangle | [inline] |
getDistance(const Plane &plane) const | Lamp::Triangle | |
getDistance(const Ray &ray) const | Lamp::Triangle | [inline] |
getDistance(const Segment &segment) const | Lamp::Triangle | [inline] |
getDistance(const Sphere &sphere) const | Lamp::Triangle | [inline] |
getDistance(const Triangle &triangle) const | Lamp::Triangle | [inline] |
getNormal() const | Lamp::Triangle | [inline] |
getSquaredDistance(const Vector3 &point) const | Lamp::Triangle | |
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Triangle | |
getSquaredDistance(const Capsule &capsule) const | Lamp::Triangle | |
getSquaredDistance(const Cone &cone) const | Lamp::Triangle | |
getSquaredDistance(const Line &line) const | Lamp::Triangle | |
getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::Triangle | |
getSquaredDistance(const Plane &plane) const | Lamp::Triangle | [inline] |
getSquaredDistance(const Ray &ray) const | Lamp::Triangle | |
getSquaredDistance(const Segment &segment) const | Lamp::Triangle | |
getSquaredDistance(const Sphere &sphere) const | Lamp::Triangle | |
getSquaredDistance(const Triangle &triangle) const | Lamp::Triangle | |
getVertex(int index) const | Lamp::Triangle | [inline] |
intersect(const Vector3 &point, float range=Math::epsilon) const | Lamp::Triangle | |
intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::Triangle | |
intersect(const Capsule &capsule) const | Lamp::Triangle | |
intersect(const Cone &cone) const | Lamp::Triangle | |
intersect(const Line &line) const | Lamp::Triangle | |
intersect(const OrientedBox &orientedBox) const | Lamp::Triangle | |
intersect(const Plane &plane) const | Lamp::Triangle | |
intersect(const Ray &ray) const | Lamp::Triangle | |
intersect(const Segment &segment) const | Lamp::Triangle | |
intersect(const Sphere &sphere) const | Lamp::Triangle | |
intersect(Intersection *intersection, const Sphere &sphere) const | Lamp::Triangle | |
intersect(const Triangle &triangle) const | Lamp::Triangle | |
isZero() const | Lamp::Triangle | [inline] |
notEpsilonEquals(const Triangle &target, float epsilon) const | Lamp::Triangle | [inline] |
operator!=(const Triangle &target) const | Lamp::Triangle | [inline] |
operator==(const Triangle &target) const | Lamp::Triangle | [inline] |
set(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2) | Lamp::Triangle | [inline] |
set(float vertex0x, float vertex0y, float vertex0z, float vertex1x, float vertex1y, float vertex1z, float vertex2x, float vertex2y, float vertex2z) | Lamp::Triangle | [inline] |
set(const Vector3 *const source) | Lamp::Triangle | [inline] |
setVertex(int index, const Vector3 &vertex) | Lamp::Triangle | [inline] |
toString() const | Lamp::Triangle | [inline] |
transform(const Matrix33 &matrix) const | Lamp::Triangle | [inline] |
transform(const Matrix34 &matrix) const | Lamp::Triangle | [inline] |
transform(const Matrix44 &matrix) const | Lamp::Triangle | [inline] |
Triangle() | Lamp::Triangle | [inline] |
Triangle(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2) | Lamp::Triangle | [inline] |
Triangle(float vertex0x, float vertex0y, float vertex0z, float vertex1x, float vertex1y, float vertex1z, float vertex2x, float vertex2y, float vertex2z) | Lamp::Triangle | [inline] |
Triangle(const Vector3 *const source) | Lamp::Triangle | [inline, explicit] |
zero | Lamp::Triangle | [static] |