addRotationAxis(const Vector3 &axis, float radian) | Lamp::Matrix34 | [inline] |
addRotationQuaternion(const Quaternion &quaternion) | Lamp::Matrix34 | [inline] |
addRotationX(float radian) | Lamp::Matrix34 | [inline] |
addRotationXYZ(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
addRotationXZY(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
addRotationY(float radian) | Lamp::Matrix34 | [inline] |
addRotationYXZ(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
addRotationYZX(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
addRotationZ(float radian) | Lamp::Matrix34 | [inline] |
addRotationZXY(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
addRotationZYX(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
addScale(float scaleX, float scaleY, float scaleZ) | Lamp::Matrix34 | [inline] |
addScale(const Vector3 &scale) | Lamp::Matrix34 | [inline] |
addTransformationQuaternion(const Quaternion &quaternion, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
addTransformationQuaternion(const Vector3 &scale, const Quaternion &quaternion, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
addTransformationXYZ(const Vector3 &radian, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
addTransformationXYZ(const Vector3 &scale, const Vector3 &radian, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
addTranslation(float translationX, float translationY, float translationZ) | Lamp::Matrix34 | [inline] |
addTranslation(const Vector3 &translation) | Lamp::Matrix34 | [inline] |
array | Lamp::Matrix34 | |
determinant() const | Lamp::Matrix34 | [inline] |
epsilonEquals(const Matrix34 &target, float epsilon) const | Lamp::Matrix34 | [inline] |
getRotationAxis(Vector3 *axis, float *radian) const | Lamp::Matrix34 | [inline] |
getRotationQuaternion() const | Lamp::Matrix34 | [inline] |
getRotationXYZ(Vector3 *radian) const | Lamp::Matrix34 | [inline] |
getRotationXZY(Vector3 *radian) const | Lamp::Matrix34 | [inline] |
getRotationYXZ(Vector3 *radian) const | Lamp::Matrix34 | [inline] |
getRotationYZX(Vector3 *radian) const | Lamp::Matrix34 | [inline] |
getRotationZXY(Vector3 *radian) const | Lamp::Matrix34 | [inline] |
getRotationZYX(Vector3 *radian) const | Lamp::Matrix34 | [inline] |
getTranslation() const | Lamp::Matrix34 | [inline] |
invert() | Lamp::Matrix34 | [inline] |
invert(Matrix34 *invertMatrix) const | Lamp::Matrix34 | [inline] |
invertTransformation() | Lamp::Matrix34 | [inline] |
invertTransformation(Matrix34 *invertMatrix) const | Lamp::Matrix34 | [inline] |
m | Lamp::Matrix34 | |
m00 | Lamp::Matrix34 | |
m01 | Lamp::Matrix34 | |
m02 | Lamp::Matrix34 | |
m03 | Lamp::Matrix34 | |
m10 | Lamp::Matrix34 | |
m11 | Lamp::Matrix34 | |
m12 | Lamp::Matrix34 | |
m13 | Lamp::Matrix34 | |
m20 | Lamp::Matrix34 | |
m21 | Lamp::Matrix34 | |
m22 | Lamp::Matrix34 | |
m23 | Lamp::Matrix34 | |
Matrix34() | Lamp::Matrix34 | [inline] |
Matrix34(float i00, float i01, float i02, float i03, float i10, float i11, float i12, float i13, float i20, float i21, float i22, float i23) | Lamp::Matrix34 | [inline] |
Matrix34(const float *const source) | Lamp::Matrix34 | [inline, explicit] |
multiply33(const Vector3 &vector) const | Lamp::Matrix34 | [inline] |
notEpsilonEquals(const Matrix34 &target, float epsilon) const | Lamp::Matrix34 | [inline] |
operator *(const Matrix34 &mtx) const | Lamp::Matrix34 | [inline] |
operator *(const Vector3 &vector) const | Lamp::Matrix34 | [inline] |
operator *(float value) const | Lamp::Matrix34 | [inline] |
operator *=(Matrix34 mtx) | Lamp::Matrix34 | [inline] |
operator *=(float value) | Lamp::Matrix34 | [inline] |
operator!=(const Matrix34 &target) const | Lamp::Matrix34 | [inline] |
operator==(const Matrix34 &target) const | Lamp::Matrix34 | [inline] |
set(float s00, float s01, float s02, float s03, float s10, float s11, float s12, float s13, float s20, float s21, float s22, float s23) | Lamp::Matrix34 | [inline] |
set(const float *const source) | Lamp::Matrix34 | [inline] |
set(const Matrix33 &source) | Lamp::Matrix34 | |
set(const Matrix44 &source) | Lamp::Matrix34 | |
setRotationAxis(const Vector3 &axis, float radian) | Lamp::Matrix34 | [inline] |
setRotationQuaternion(const Quaternion &quaternion) | Lamp::Matrix34 | [inline] |
setRotationX(float radian) | Lamp::Matrix34 | [inline] |
setRotationXYZ(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
setRotationXZY(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
setRotationY(float radian) | Lamp::Matrix34 | [inline] |
setRotationYXZ(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
setRotationYZX(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
setRotationZ(float radian) | Lamp::Matrix34 | [inline] |
setRotationZXY(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
setRotationZYX(const Vector3 &radian) | Lamp::Matrix34 | [inline] |
setScale(float scaleX, float scaleY, float scaleZ) | Lamp::Matrix34 | [inline] |
setScale(const Vector3 &scale) | Lamp::Matrix34 | [inline] |
setTransformationQuaternion(const Quaternion &quaternion, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
setTransformationQuaternion(const Vector3 &scale, const Quaternion &quaternion, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
setTransformationXYZ(const Vector3 &radian, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
setTransformationXYZ(const Vector3 &scale, const Vector3 &radian, const Vector3 &translation) | Lamp::Matrix34 | [inline] |
setTranslation(float translationX, float translationY, float translationZ) | Lamp::Matrix34 | [inline] |
setTranslation(const Vector3 &translation) | Lamp::Matrix34 | [inline] |
setUnit() | Lamp::Matrix34 | [inline] |
setZero() | Lamp::Matrix34 | [inline] |
toString() const | Lamp::Matrix34 | [inline] |
transpose() | Lamp::Matrix34 | [inline] |
unit | Lamp::Matrix34 | [static] |
zero | Lamp::Matrix34 | [static] |