save(const String &filePath, CollisionScene *scene) | Lamp::TextCollisionSaver | [virtual] |
save(TextWriter *textWriter, CollisionScene *scene) | Lamp::TextCollisionSaver | [virtual] |
scene_ | Lamp::TextCollisionSaver | [protected] |
TextCollisionSaver() | Lamp::TextCollisionSaver | |
writeBlockComment(const String &blockName) | Lamp::TextCollisionSaver | [protected, virtual] |
writeBool(bool) | Lamp::TextCollisionSaver | [protected, virtual] |
writeCollisionLeaf(CollisionLeaf *leaf, const String &type) | Lamp::TextCollisionSaver | [protected, virtual] |
writeCollisionNode(CollisionNode *node) | Lamp::TextCollisionSaver | [protected, virtual] |
writeCollisionNodeLink(CollisionNode *node) | Lamp::TextCollisionSaver | [protected, virtual] |
writeHeader() | Lamp::TextCollisionSaver | [protected, virtual] |
writeLineComment() | Lamp::TextCollisionSaver | [protected, virtual] |
writer_ | Lamp::TextCollisionSaver | [protected] |
writeStaticDeformedMeshCollision(StaticDeformedMeshCollision *mesh) | Lamp::TextCollisionSaver | [protected, virtual] |
writeStaticSphereCollision(StaticSphereCollision *sphere) | Lamp::TextCollisionSaver | [protected, virtual] |
~TextCollisionSaver() | Lamp::TextCollisionSaver | [virtual] |