align() | Lamp::BinaryAnimationSaver | [protected, virtual] |
animationCount_ | Lamp::BinaryAnimationSaver | [protected] |
animationDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
animationSetCount_ | Lamp::BinaryAnimationSaver | [protected] |
BinaryAnimationSaver() | Lamp::BinaryAnimationSaver | |
cameraCount_ | Lamp::BinaryAnimationSaver | [protected] |
cameraDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
characterModelCount_ | Lamp::BinaryAnimationSaver | [protected] |
characterModelDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
clearObjectCount() | Lamp::BinaryAnimationSaver | [inline, protected, virtual] |
countObjects() | Lamp::BinaryAnimationSaver | [protected, virtual] |
endBlock(int blockStartAddress, int objectCount) | Lamp::BinaryAnimationSaver | [protected, virtual] |
manager_ | Lamp::BinaryAnimationSaver | [protected] |
save(const String &filePath, AnimationManager *manager) | Lamp::BinaryAnimationSaver | [virtual] |
save(BinaryWriter *binaryWriter, AnimationManager *manager) | Lamp::BinaryAnimationSaver | [virtual] |
sceneNodeCount_ | Lamp::BinaryAnimationSaver | [protected] |
sceneNodeDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
startBlock(const String &blockName) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeAnimationList() | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeAnimationSet(AnimationSet *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeAnimationSetLink(AnimationSet *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeCameraAnimation(CameraAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeCameraAnimationData(CameraAnimationData *data) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeCameraAnimationLink(CameraAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeCharacterModelAnimation(CharacterModelAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeCharacterModelAnimationData(CharacterModelAnimationData *data) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeCharacterModelAnimationLink(CharacterModelAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeEulerArrayInterpolator(EulerArrayInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeHeader() | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeLink() | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeQuaternion(const Quaternion &quaternion) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeQuaternionArrayInterpolator(QuaternionArrayInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeQuaternionLinearInterpolator(QuaternionLinearInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writer_ | Lamp::BinaryAnimationSaver | [protected] |
writeRotationConstantInterpolator(RotationConstantInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeRotationInterpolator(RotationInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeSceneNodeAnimation(SceneNodeAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeSceneNodeAnimationData(SceneNodeAnimationData *data) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeSceneNodeAnimationLink(SceneNodeAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeString(const String &string) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeVector3(const Vector3 &vector) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeVectorArrayInterpolator(VectorArrayInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeVectorConstantInterpolator(VectorConstantInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeVectorInterpolator(VectorInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
writeVectorLinearInterpolator(VectorLinearInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
~BinaryAnimationSaver() | Lamp::BinaryAnimationSaver | [virtual] |