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Lamp::BasicFramework Member List

This is the complete list of members for Lamp::BasicFramework, including all inherited members.
backGroundColor_Lamp::SimpleFramework [protected]
BasicFramework(const String &name)Lamp::BasicFramework
confirmGraphicsDevice(const D3DCapacity &deviceCapability, u_int vertexProcessingType, D3DFORMAT adapterFormat, D3DFORMAT backBufferFormat)Lamp::BasicFramework [inline, virtual]
createWindowParameter_Lamp::SimpleFramework [protected]
deleteGraphicsDeviceObjects()Lamp::BasicFramework [virtual]
drawFPS_Lamp::BasicFramework [protected]
drawFPSMeasurement_Lamp::BasicFramework [protected]
drawInformation()Lamp::BasicFramework [protected, virtual]
drawInformationString(const String &message, Color4c color=Color4c::white, bool alignRight=false, bool alignBottom=false)Lamp::BasicFramework [protected, virtual]
execute(HINSTANCE instance)Lamp::SimpleFramework [virtual]
finalize()Lamp::SimpleFramework [inline, protected, virtual]
font_Lamp::BasicFramework [protected]
fontDescription_Lamp::BasicFramework [protected]
fpsController_Lamp::SimpleFramework [protected]
frameworkDrawInformation()Lamp::BasicFramework [protected, virtual]
frameworkExecute()Lamp::SimpleFramework [protected, virtual]
frameworkFinalize()Lamp::SimpleFramework [protected, virtual]
frameworkInitialize(HINSTANCE instanceHandle)Lamp::SimpleFramework [protected, virtual]
frameworkPresentation()Lamp::SimpleFramework [protected, virtual]
frameworkRender()Lamp::SimpleFramework [protected, virtual]
frameworkRenderSetup()Lamp::SimpleFramework [protected, virtual]
frameworkRun()Lamp::BasicFramework [protected, virtual]
frameworkWindowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam)Lamp::SimpleFramework [protected, virtual]
gameFPS_Lamp::BasicFramework [protected]
gameFPSMeasurement_Lamp::BasicFramework [protected]
getFPSString() constLamp::BasicFramework [protected, virtual]
informationDrawRect_Lamp::BasicFramework [protected]
initialize()Lamp::SimpleFramework [inline, protected, virtual]
initializeGraphicsDeviceObjects()Lamp::BasicFramework [virtual]
instance_Lamp::SimpleFramework [protected, static]
invalidateGraphicsDeviceObjects()Lamp::BasicFramework [virtual]
keyboard_Lamp::SimpleFramework [protected]
mainLoop()Lamp::BasicFramework [protected, virtual]
minimumWindowSize_Lamp::SimpleFramework [protected]
mouse_Lamp::SimpleFramework [protected]
name_Lamp::SimpleFramework [protected]
registrationWindowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam)Lamp::SimpleFramework [static]
render()Lamp::SimpleFramework [inline, protected, virtual]
renderSetup()Lamp::SimpleFramework [inline, protected, virtual]
restoreGraphicsDeviceObjects()Lamp::BasicFramework [virtual]
run()Lamp::SimpleFramework [inline, protected, virtual]
SimpleFramework(const String &name)Lamp::SimpleFramework
startFullscreen_Lamp::SimpleFramework [protected]
windowHandle_Lamp::SimpleFramework [protected]
windowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam)Lamp::SimpleFramework [inline, protected, virtual]
~BasicFramework()Lamp::BasicFramework [virtual]
~SimpleFramework()Lamp::SimpleFramework [virtual]

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