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Lamp::LODSceneNode Member List

This is the complete list of members for Lamp::LODSceneNode, including all inherited members.
addSceneLeaf(SceneLeaf *sceneLeaf)Lamp::SceneNode [virtual]
addSceneNode(SceneNode *sceneNode)Lamp::SceneNode [inline, virtual]
calcMatrix(const Matrix34 &parentMatrix, bool parentChanged)Lamp::SceneNode [protected, virtual]
castCamera() constLamp::SceneObject [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castLODSceneNode() constLamp::SceneNode [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
copy(u_int copyMask=0) constLamp::LODSceneNode [inline, virtual]
copyLODSceneNode(u_int copyMask=0) constLamp::LODSceneNode [virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyPicture enum valueLamp::SceneObject
copySceneNodeValue(SceneNode *destination, u_int copyMask) constLamp::SceneNode [protected, virtual]
copyTexture enum valueLamp::SceneObject
getLocalMatrix() constLamp::SceneNode [inline]
getLODThreshold(int index) constLamp::LODSceneNode [inline, virtual]
getLODThresholdCount() constLamp::LODSceneNode [inline, virtual]
getName() constLamp::SceneObject [inline, virtual]
getParent() constLamp::SceneNode [inline, virtual]
getReferenceCount() constLamp::SceneNode [inline, virtual]
getRotationQuaternion()Lamp::SceneNode [inline, virtual]
getRotationXYZ()Lamp::SceneNode [inline, virtual]
getScale() constLamp::SceneNode [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
getSceneLeaf(int index) constLamp::SceneNode [inline, virtual]
getSceneLeafCount() constLamp::SceneNode [inline, virtual]
getSceneNode(int index) constLamp::SceneNode [inline, virtual]
getSceneNodeCount() constLamp::SceneNode [inline, virtual]
getTranslation() constLamp::SceneNode [inline, virtual]
getWorldMatrix() constLamp::SceneNode [inline]
isCamera() constLamp::SceneObject [inline, virtual]
isChanged() constLamp::SceneNode [inline, virtual]
isEnabled() constLamp::SceneNode [inline, virtual]
isGlobalChanged() constLamp::SceneNode [inline, virtual]
isGlobalEnabled() constLamp::SceneNode [inline, virtual]
isGlobalScaled() constLamp::SceneNode [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isLODSceneNode() constLamp::LODSceneNode [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isScaled() constLamp::SceneNode [inline, virtual]
isSceneLeaf() constLamp::SceneObject [inline, virtual]
isSceneNode() constLamp::SceneNode [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
LODSceneNode(const String &name, Scene *scene)Lamp::LODSceneNode [protected]
name_Lamp::SceneObject [protected]
recursiveDestroy(SceneNode *sceneNode)Lamp::SceneNode [static]
recursiveDestroyChildren(SceneNode *sceneNode)Lamp::SceneNode [static]
removeParent(SceneNode *parent)Lamp::SceneNode [inline, protected, virtual]
removeSceneLeaf(SceneLeaf *sceneLeaf)Lamp::SceneNode [virtual]
removeSceneNode(SceneNode *sceneNode)Lamp::SceneNode [inline, virtual]
scene_Lamp::SceneObject [protected]
SceneNode(const String &name, Scene *scene)Lamp::SceneNode [protected]
SceneNodeManager (defined in Lamp::LODSceneNode)Lamp::LODSceneNode [friend]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
SceneObjectManagerTemplate< SceneNode > (defined in Lamp::LODSceneNode)Lamp::LODSceneNode [friend]
setEnabled(bool enabled)Lamp::SceneNode [inline, virtual]
setGlobalChanged(bool globalChanged)Lamp::SceneNode [inline, protected, virtual]
setGlobalEnabled(bool globalEnabled)Lamp::SceneNode [inline, protected, virtual]
setGlobalScaled(bool globalScaled)Lamp::SceneNode [inline, protected, virtual]
setLODThreshold(int index, float lodThreshold)Lamp::LODSceneNode [inline, virtual]
setLODThresholdCount(int lodThresholdCount)Lamp::LODSceneNode [inline, virtual]
setParent(SceneNode *parent)Lamp::SceneNode [inline, protected, virtual]
setRotationQuaternion(const Quaternion &rotation)Lamp::SceneNode [inline, virtual]
setRotationXYZ(const Vector3 &rotation)Lamp::SceneNode [inline, virtual]
setScale(const Vector3 &scale)Lamp::SceneNode [inline, virtual]
setTranslation(const Vector3 &translation)Lamp::SceneNode [inline, virtual]
traverse(const Matrix34 &parentMatrix, const Vector3 &cameraPosition, bool parentEnabled, bool parentScaled, bool parentChanged)Lamp::LODSceneNode [protected, virtual]
Lamp::SceneNode::traverse()Lamp::SceneNode [virtual]
~LODSceneNode()Lamp::LODSceneNode [protected, virtual]
~SceneNode()Lamp::SceneNode [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]

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