00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * モデルマネージャ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Model/ModelManager.h" 00027 00028 namespace Lamp{ 00029 00030 //------------------------------------------------------------------------------ 00031 // コンストラクタ 00032 ModelManager::ModelManager(Scene* scene) : 00033 SceneObjectManagerTemplate<Model>(scene){ 00034 } 00035 //------------------------------------------------------------------------------ 00036 // 標準モデルの作成 00037 StandardModel* ModelManager::createStandardModel(const String& modelName){ 00038 if(!checkName(modelName)){ return NULL; } 00039 StandardModel* model = new StandardModel(modelName, getScene()); 00040 addDatabase(modelName, model); 00041 return model; 00042 } 00043 //------------------------------------------------------------------------------ 00044 // キャラクタモデルの作成 00045 CharacterModel* ModelManager::createCharacterModel(const String& modelName){ 00046 if(!checkName(modelName)){ return NULL; } 00047 CharacterModel* model = new CharacterModel(modelName, getScene()); 00048 addDatabase(modelName, model); 00049 return model; 00050 } 00051 //------------------------------------------------------------------------------ 00052 } // End of namespace Lamp 00053 //------------------------------------------------------------------------------