00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * シェーダヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef SHADER_H_ 00026 #define SHADER_H_ 00027 00028 namespace Lamp{ 00029 00030 class RenderingDevice; 00031 class DrawRequest; 00032 class Material; 00033 class Texture; 00034 00035 //------------------------------------------------------------------------------ 00036 /** 00037 * シェーダ 00038 */ 00039 class Shader{ 00040 friend class ShaderManager; 00041 public: 00042 /// 最大アクティブライト数 00043 static const int maxActiveLightCount_; 00044 00045 protected: 00046 /** 00047 * コンストラクタ 00048 */ 00049 Shader(); 00050 00051 /** 00052 * デストラクタ 00053 */ 00054 virtual ~Shader(); 00055 00056 /** 00057 * マテリアル開始の構築 00058 * @param material マテリアル 00059 */ 00060 virtual void buildMaterialStart(Material* material); 00061 00062 /** 00063 * マテリアル終了の構築 00064 * @param material マテリアル 00065 */ 00066 // virtual void buildMaterialEnd(Material* material); 00067 00068 //-------------------------------------------------------------------------- 00069 // 描画コール 00070 //-------------------------------------------------------------------------- 00071 /** 00072 * 描画コール 00073 * @param request 描画リクエスト 00074 */ 00075 virtual void drawCall(DrawRequest* request); 00076 00077 //-------------------------------------------------------------------------- 00078 /// レンダリングデバイス 00079 RenderingDevice* device_; 00080 00081 private: 00082 // コピーコンストラクタの隠蔽 00083 Shader(const Shader& copy); 00084 00085 // 代入コピーの隠蔽 00086 void operator =(const Shader& copy); 00087 00088 }; 00089 00090 //------------------------------------------------------------------------------ 00091 } // End of namespace Lamp 00092 #endif // End of SHADER_H_ 00093 //------------------------------------------------------------------------------