00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * ナンバーリネーマヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef NUMBER_RENAMER_H_ 00026 #define NUMBER_RENAMER_H_ 00027 00028 #include <Core/Renamer/Renamer.h> 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 /** 00034 * ナンバーリネーマ 00035 * 00036 * アンダーバーと最小の番号を添えつけた名前にリネームします。 00037 * このリネーマは同じオブジェクトが多数コピーされた際、極端にパフォーマンスが 00038 * 落ちる可能性があります。 00039 */ 00040 class NumberRenamer : public Renamer{ 00041 public: 00042 /** 00043 * コンストラクタ 00044 */ 00045 NumberRenamer(); 00046 00047 /** 00048 * デストラクタ 00049 */ 00050 virtual ~NumberRenamer(); 00051 00052 /** 00053 * リネーム 00054 * @param database データベース 00055 * @param sourceName 元となる名前 00056 * @return 重複していない名前 00057 */ 00058 virtual String rename(Database* database, const String& sourceName); 00059 00060 }; 00061 00062 //------------------------------------------------------------------------------ 00063 } // End of namespace Lamp 00064 #endif // End of NUMBER_RENAMER_H_ 00065 //------------------------------------------------------------------------------ 00066