SDL_SetClipRect — Sets the clipping rectangle for a surface.
#include "SDL.h"
void
SDL_SetClipRect( |
SDL_Surface *surface, |
SDL_Rect *rect); |
Sets the clipping rectangle for a surface. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into.
The rectangle pointed to by rect will be clipped to the
edges of the surface so that the clip rectangle for a surface
can never fall outside the edges of the surface.
If rect is
NULL the clipping rectangle
will be set to the full size of the surface.
SDL_GetClipRect(3), SDL_BlitSurface(3), SDL_Surface(3)
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This manual page is taken from the SDL library, licensed under GNU LGPL. |